Started coding at 14
I got into NUS Computer Science but dropped out due to health issues, then spent years coding independently.
I have a question for tabletop creators
First, some background.
Introduction
Jeremy Tan
Software developer building Pictoria, a platform for creating virtual worlds.
I got into NUS Computer Science but dropped out due to health issues, then spent years coding independently.
I released an Android game, contributed to open source, and built the only C# to Node.js interop library, jering.javascript.nodejs.
I reverse engineered Valve's item trading protocol and built Best Price Shop. It was the biggest Dota 2 item trading shop and was automated using a fleet of bots. It maxed out at 60,000 members.
Being alone and isolated for a long time made me want to create social virtual spaces like those I grew up with. Pictoria is a platform that enables anyone to build their own spaces at low to no cost.
Software
developer
Tinkerer
◇Before we get into how we can cater to tabletop games in virtual events, here is some background on the kinds of virtual events we do.
The proof of concept
We hosted 61 projects, gathered for a shared launch, had 209 active visitors in total, and received 827 messages across the projects.
Nich, Suren and others participated actively. We're very grateful for prize contributions from them and Tembusu. Many from the community joined the opening, and we're grateful for their support.
Round 2
An iteration on the physical Playtest Party.
Game Dev Guild Singapore and other organisations in the digital gaming space.
First, what is the physical Playtest Party?
Virtual Playtest Party
More projects without squeezing another table into a library zone.
Creators and players can join from outside Singapore.
The world can stay online after the live three-hour party.
Before we finally get to how we can cater to tabletop games in our virtual events, we should clarify one thing. Why do we want to include tabletop in our virtual events?
Why include tabletop?
People from the tabletop community were engaged and reported being happy with the event in the post-event survey.
Bringing tabletop and digital game communities together creates more visibility, feedback, and connections for everyone involved.
I designed and produced a tabletop game with my nephew as a hobby project, then played it with our extended family on holiday. I don't play all that much, but I respect the format and see its value.
Finally, the question
At Virtual Playtest Party, digital games have arcade machines that can link directly to their online demos.
We are using board game boxes and building a cafe with shelves lined with board games to create a nice atmosphere.
The open question
Tabletop Simulator requires every player to own it. Are there more accessible alternatives?
Would longer videos help visitors understand the game and decide whether they want to play?
Pictoria supports custom art. We could build your board game in Pictoria so visitors can "walk through it". Actually making it playable would be a significant undertaking. We would need to make setup easy enough for the effort to match the output.
What else would be useful for showing, explaining, or playing a tabletop game in a virtual event?
You do not need to answer now. There is probably not enough time for significant changes to this Virtual Playtest Party, but I am happy to consider any suggestions. If we can turn "why not" into "must do", that would be great!
Virtual Playtest Party
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